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How do you beat hard mode in Final Fantasy VII Remake? should have HP Up slotted on every party member -- it's just too good to ignore.


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Complete Final Fantasy VII Remake Hard Difficulty Guide. You can also skip the two Bike Minigames in Chapters 4 and 18! Hi there, could you please explain how you have Aerith's Guard Stick with 6 materia equipped.


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For Final Fantasy VII on the PlayStation, a GameFAQs message board topic and that lets you skip everything from Sector 7 to Wall Market.


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For Final Fantasy VII on the PlayStation, a GameFAQs message board topic and that lets you skip everything from Sector 7 to Wall Market.


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Final Fantasy VII Slots Analysis for any% (More Accurate Timing Tutorial) Β· kyonlionkyonlion, 2 years ago. Guard Skip - With input display and commentary.


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Final Fantasy VII Remake's combat system revolves around ATB. As you battle, two bars will fill up beneath the characters' HP indicators. When.


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Watch final fantasy vii channels streaming live on Twitch. Sign up or login to join the community and follow your favorite final fantasy vii Guard Skip grind!


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Complete Final Fantasy VII Remake Hard Difficulty Guide. You can also skip the two Bike Minigames in Chapters 4 and 18! Hi there, could you please explain how you have Aerith's Guard Stick with 6 materia equipped.


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For much of FF7 Remake, you can rely on Cloud and his trusty Buster They'll guard and fight as best they can, but they won't spend ATB gauge or use their [​Triangle] attacks. #7: Side-Missions Are Too Important To Skip!


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I have a couple of small tips that might help. Can somebody answer my question? You get enough Manuscripts automatically from bosses, no need to play side quests on hard. No MP cost, if possible save ATB when easy to beat enemies are weak, use as much Pray as you can with anyone who has it for a few hp boosts, then finish the enemy with a hit or two left. Hard Mode not only includes enemies which hit much harder and have higher HP, but it has certain caveats too. Buy them from Vending Machines, they are available in the late game, e. However, this is only on one weapon per character. My apologies. After my first playthrough I had only needed manuscripts per character tops, which were obtained through boss fights along the way. If a character goes into the red zone or dies, immediately use Curaga or Raise with the first character to have their ATB charged. The Steadfast Block Materia not only reduces damage from enemies significantly but every block charges your ATB fast too. As long as you completed a chapter your progressed is saved.{/INSERTKEYS}{/PARAGRAPH} You can then plan accordingly and change the element linked to Elemental Materia to give your attacks an edge. Do you need to do all the sidequests in the same difficulty line? No use controlling Cloud either as the boss guide pointed out, that was my key mistake. I feel like from Chapter 10 onwards there will be a harsh raise in difficulty wont it? However, after finishing the game once you do gain 2x XP and 3x AP, meaning you should hit Level 50 quickly and improve Materia faster. I only seem to have 1. Me personally I ran the garage section of chapter 16 over and over again. Also with chapter select you get even more AP. Ive done 16 chapters on hard im on 17th i defeated the marlboro boss But i dont have the prototype boss cus ive forgto some coliseum fights Can i go back to the coliseum fights without losing progress on my hard playthough? Whether you have those extra manuscripts or not makes no difference imo. You should also have 3 Healing materia maxed so you can have 1 on each character. On Hard, defeating bosses and completing side quests where you defeat stronger versions of enemies will reward you with manuscripts which give you SP. Magnify means you can heal all characters or damage all enemies at once at the expense of just one casting, and since Magic will be used almost exclusively to heal in this mode, it will save you in countless situations. The Materia swapping system is a big annoyance in this game and I must have gotten mixed up. Basically whoever is the most useful for an upcoming fight should get the best loadout you can put together. The only manuscript you can miss is one that replaces the materia behind the fan on chapter 6. It can only be used once per battle, but it will save you countless times and buy you enough time to use a Cure spell. You can also do triangle to switch to Punisher at the moment you are hit, it will do a counterattack without guarding. Any tips for that one? Did you mean to recommend using a different weapon? Learning how to use Counterstance is practically the only viable tactic for the last boss, for example. This can make a huge difference in battles, and you get two of these so use them on Cloud and either Tifa or Barret, depending on your preference. You can also pause during combat and select to retry the battle if you used up too much MP. Thanks for using PowerPyx as your go-to for guides! Magnify-Healing is the single most important Materia combination in the game. Considering you are well equipped you can level around 30 materia at the same time. Lemme know if you try it out. Yes, you have unlimited manual saves and it still makes autosave. You might want to adjust party setups because they do swap a bit during the game. Getting one of these per character on Hard will unlock Weapon Level 6 and a new core for each weapon which offers a number of useful abilities. Just play through on hard and you get all the rest as long as you do all side quests. Takes about 5 minutes each time. In those situations use the Elemental Materia on your 2 main chars. I use mithril sabre when i use too much mp and run into random fights to trigger it but that is desperate measures really; the more money you have the more u get from mako shards so if you are running dry on a character add a couple maxed mp ups and go box hunting. Chapter 17 in particular is a HUGE pain. You still recover MP during combat over time. It does not take that long. You could max them all out by replaying the combat simulator or colosseum on Classic but that would take many boring hours of grinding. Personal preference really. Elemental materia should be at least level 2. Something that just popped up in my mind. You can also skip the two Bike Minigames in Chapters 4 and 18! {PARAGRAPH}{INSERTKEYS}You must beat the game on hard for the Hardened Veteran trophy. For anyone that wants to know its the last thing you get from Chadley after maxing out all 12 magic materia. Hope this helps… I dont feel that mp absorb on a single this is worth it. First Strike is a fantastic Materia which, when maxed, gives you a nearly full ATB at the start of a fight. Hopefully during your first playthrough, you Assessed every enemy and boss you came across. On two characters, this means you can run in and immediately use their abilities. Just unlocked it. Then just use Triangle to swap each materia slot with the member you want to swap materia with. Using Pray could be a good healing method. For a boss where you use melee attacks more often, I would put Elemental on Cloud and Tifa. It may not show you the HP again, but it will still show their weaknesses and strengths. After level 3 the AP requirement jumps up to which is a lot. Scrap that. Thanks for the tip Darth. Fill your two main chars with the recommended loadout and give the third char whatever you have left. This finishes controlled in under 2mins and automatically in 2. Not true… you can also miss 2 in chapter 9. Using them effectively can trivialize otherwise hard enemies and bosses as the damage using counter is far higher than a normal attack. I managed to beat it anyway. Besides that, the easy materias are leveled out so fast. Just one thing, where did you get 2nd elemental materia? Any tips for the house boss on chapter 9? Feel free to share your tactics in the comments below. But I would suggest doing Chapter 14 col and watch some series nearby. So this makes it really fast and easy. Thanks for the great guide. You can complete the chapters in any order via chapter select as long as you finish them all, but it makes sense to do them in order. I got all the useful skills I want and weapon level 6 on all characters without doing quests on hard. Biogo was the key, was able to get it off 3x in the fight and it made a world of difference. More straightforward and time-saving to just speedrun hard and ignoring the side stuff. Deadly Dodge-HP absorb can be another good choice for enemies easy to dodge. The best ability by far is Reprieve, which means your character will be left with 1HP from an attack that would have killed them. This works especially well with the battle at the end of chapter 4, where Cloud can quickly get up his Limit to execute Refocus and thus gain many more ATB charges, and in turn, quicker access to his limit breaks. Can you think of any more Hard Difficulty Tips? Why do you use the weapons you do? If you get a Game Over it puts you back before the last fight no need to replay entire chapter or anything so drastic. Twin Stinger is definitely the best weapon for Cloud. For a boss where you use ranged attacks with Aerith a lot, I would put Elemental on Cloud and Aerith. It might take some getting used to at first particularly if you played on Easy first and rarely had to play defensively , but Hard Mode is tailored around mastering the art of defensive tactics. Had this happen on Ch. Chapter 18 Vending Machine. If you go to the colosseum on Chapter 14 instead of Chapter 9 you can do the 3-man challenge. Fire Materia x Magnify will one shot everything except the dogs which will be staggered instead. The second most important Materia is Elemental. For the very hard materias you can use the AP UP if you want to push specific materia.